![]() ![]() A bit on the crash side on my very old iPad 2, but the game saves everywhere, outside of combat. It is stimulating without being brainbusting.Īs for iOS, I can attest that the touch screen versions feel perfectly at home. Placing cards become very important depending on your class and setup. Once that unappealing early game is gone though, the game gets much deeper and more on the vain of the Majestic Carcassonne dungeon crawler it aims to be. But the real mistake to me is that the game forces your first two learning hours to be about grinding. ![]() I think the game makes a mistake early on: you are to figure out the (unintuitive) hands-off movement of your characters, while learning the other mechanics (there is a deck building! although, again, in a not very intuitive way). The game is much, much better than I was lead to think through reading about it, so I am suspecting a lot might have been improved (that, or I got shit taste, your pick). ![]()
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